DICE decided that in the interest of players they would only release the
server files to a very, very limited set of hosts in an effort to prevent
admins from customizing their servers and modifying the 'vanilla'
experience. They also went as far as to reset players stats and ban others
who played on these modded servers.

On one hand I somewhat agree it was a good idea (not the banning players for
simply joining these servers part, I spent a few weeks getting that policy
reviewed and changed) but on the other I've seen servers running scripts
that perm ban players for using some weapons such as the M320 (Grenade
Launcher) and RPG because their unable to disable these items on maps such
as Metro where it's actually a really good idea to disable these weapons.

The TF2 servers I admin use SM to prevent more than two snipers or spys
which works out really well unless you have two hurp durps playing one of
these classes and someone pro on the other team but that's fine.

We now know using this customization results in no quickplay traffic. I
think if it's known that these kinds of customizations are incompatible with
quickplay then it would be better understood, say something like a printed
message into the console to inform the admin that their xx setting or xx mod
is incompatible and has disabled quickplay?

dmex

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Frank
Sent: Friday, 6 January 2012 10:48 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Quickplay and personal respawn times.

EA/Dice didn't understand this one bit and still don't from the Battlefield
days 1942/Vietnam when they instituted Ranks and Stats to BF2 which killed
the modding community. I don't see Valve doing this however I do see some
nit picking going on about vanilla this, vanilla that.



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