I fully support having this type of control for a server.. players want it
and with that there shouldn't be a restriction on how they gain players thru
quickplay or any other feature but that's my opinion something I don't see
getting changed even after 5 years of this game running its course. We
either change the conditions or the game dies a slow death when change is
inevitable and when we take the option away from players to choose then what
good is it.

But anyway that's my take on the whole Quickplay and respawn times
subject...moving on.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of doc
Sent: Friday, January 06, 2012 2:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Quickplay and personal respawn times.

I don't want to tell you how to have your fun, especially with a PC game
that allows for just about any kind of "mod" you'd like to apply but TF2
isn't really about "kill and destroy". Team Fortress 2 seems to be about
leveraging unique classes in order to overcome the weakling BLU, outsmarting
and outgunning them at every chance given.

Instaspawn (like the blog states) just leads to static levels, and
instaspawn servers seem to cater to the more 'deathmatch' crowd - where you
hold down W and click Mouse1 until you die, then mash on Mouse1 because
waiting to respawn is apparently painful.

Learn from your mistakes! Study your (better/still alive) teammates!


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