I assume if you compare versions from your server with the web api it will just work. (I believe nemruns tool does this too) and so does mine.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Fletcher Dunn Sent: woensdag 18 januari 2012 0:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released There is a bug related to autoupdating right now. It was introduced when we switched from the UDP heartbeating (and only affects TF for this reason). It will be fixed in a future Steam client update. - Fletch ________________________________________ From: [email protected] [[email protected]] on behalf of Russell Smith [[email protected]] Sent: Tuesday, January 17, 2012 1:59 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Neither of my servers set to autoupdate received any notification. I had to manually restart them both to get the update. On 1/17/2012 1:54 PM, Andrew DeMerse wrote: > It was definitely marked as required. My servers saw the version > change and updated. > > On Tue, Jan 17, 2012 at 4:34 PM, Ronny Schedel<[email protected]>wrote: _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

