It's still happening here as well.

The setting is:
phys_timescale 0

On Fri, Jan 20, 2012 at 9:02 AM, Frank <[email protected]> wrote:

> No still got the crashing, which I'm not 100% sure it's the balls doing it
> if they are then it has to be something in that code. What is this setting
> you are talking about to turn on to prevent them from doing this..it could
> be something in that to look at.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric
> Riemers
> Sent: Friday, January 20, 2012 4:40 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] trade server crashes
>
>
> So there was some talk about the vphysics some time ago, in particular
> trade
> server maps that keep on crashing..
> Well on my end they still do unless i turn on some setting which basicly
> screws up balls/beachball/etc then its fine.
>
> Did anyone find a sollution for this, or perhaps a map update that could
> resolve this (its already a oldy)
>
> Merci,
>  Eric
>
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