It's still happening here as well. The setting is: phys_timescale 0
On Fri, Jan 20, 2012 at 9:02 AM, Frank <[email protected]> wrote: > No still got the crashing, which I'm not 100% sure it's the balls doing it > if they are then it has to be something in that code. What is this setting > you are talking about to turn on to prevent them from doing this..it could > be something in that to look at. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Eric > Riemers > Sent: Friday, January 20, 2012 4:40 AM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] trade server crashes > > > So there was some talk about the vphysics some time ago, in particular > trade > server maps that keep on crashing.. > Well on my end they still do unless i turn on some setting which basicly > screws up balls/beachball/etc then its fine. > > Did anyone find a sollution for this, or perhaps a map update that could > resolve this (its already a oldy) > > Merci, > Eric > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

