The instability is not limited to TF2. I've tracked most of my crashes down to the threading cvars that were enabled by default a while ago.
Kyle. On Jan 21, 2012 4:06 AM, "dan" <[email protected]> wrote: > > On 20/01/2012 14:02, Frank wrote: >> >> No still got the crashing, which I'm not 100% sure it's the balls doing it >> if they are then it has to be something in that code. > > > I'd say it's got to be something that's on your server that isn't on typical servers. > Either the map, a plugin or something else. > > There would be thousands more servers crashing otherwise - so you can probably eliminate the physics used by any of the classes or weapons. > > -- > Dan. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

