I think the main reason why Valve disallowed hostnames was due to how dns
allows the assignment of multiple A records to the one name in the zone.

If you had three servers, some would configure their records with all three
addresses and you could end up on an entirely different server to the one
you actually wanted to connect due to what order these are returned or due
to a few other reasons.

One obvious concern would be ISPs who run their own gaming network like here
in Australia, they would be able to re-route your DNS entry very easily for
their customers back to their servers, it's much harder to re-route your IP
address. 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Necavi
Sent: Monday, 30 January 2012 8:41 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CS:GO hostname setting?

They have done something about it, they prevented it from being available in
the source engine.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of James
Puckett
Sent: Sunday, January 29, 2012 16:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

No need to yell, but the 'negative' you proposed is already wild in
counter-strike 1.6 without even exploiting the said proposal and Valve has
yet to do anything about it.
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