I think the main reason why Valve disallowed hostnames was due to how dns allows the assignment of multiple A records to the one name in the zone.
If you had three servers, some would configure their records with all three addresses and you could end up on an entirely different server to the one you actually wanted to connect due to what order these are returned or due to a few other reasons. One obvious concern would be ISPs who run their own gaming network like here in Australia, they would be able to re-route your DNS entry very easily for their customers back to their servers, it's much harder to re-route your IP address. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Necavi Sent: Monday, 30 January 2012 8:41 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] CS:GO hostname setting? They have done something about it, they prevented it from being available in the source engine. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

