In the end, it doesn't matter how they would implement it, as long as there
is at least 1 system that handles that.
Some ideas have their pros and cons but I am sure valve can work out
something here.

Would be nice if a valve person could say a word or 2 on how they think
about it.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jonas
Stendahl
Sent: maandag 30 januari 2012 11:29
To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

We already have our tf_server_identity_token for registered servers (in TF
at least). If adding a server to favorites would associate it with that
token the server wouldn't die because of IP changes.

On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk
<[email protected]>wrote:

> hmm, must agree on the vulnerability on that.
>
> Valve could do some with ID's there, that a favorited server delivers 
> their ID to "favorite" and valve resolves it to the actual server.
>
>
> But I rather have it linked by IP in steamgroups. Server admins can 
> then put ALL the right IP's in the list, etc. so people get the choice 
> of which server of the group they want to play on. Some groups have like
50 servers.
> Its a pain to add them all manually.
>
>
>
> >________________________________
> > From: dmex <[email protected]>
> >To: 'Half-Life dedicated Linux server mailing list' <
> [email protected]>
> >Sent: Monday, 30 January 2012, 3:33
> >Subject: Re: [hlds_linux] CS:GO hostname setting?
> >
> >I think the main reason why Valve disallowed hostnames was due to how 
> >dns allows the assignment of multiple A records to the one name in the
zone.
> >
> >If you had three servers, some would configure their records with all
> three
> >addresses and you could end up on an entirely different server to the 
> >one you actually wanted to connect due to what order these are 
> >returned or due to a few other reasons.
> >
> >One obvious concern would be ISPs who run their own gaming network 
> >like
> here
> >in Australia, they would be able to re-route your DNS entry very 
> >easily
> for
> >their customers back to their servers, it's much harder to re-route 
> >your
> IP
> >address.
> >
> >-----Original Message-----
> >From: [email protected]
> >[mailto:[email protected]] On Behalf Of 
> >Necavi
> >Sent: Monday, 30 January 2012 8:41 AM
> >To: 'Half-Life dedicated Linux server mailing list'
> >Subject: Re: [hlds_linux] CS:GO hostname setting?
> >
> >They have done something about it, they prevented it from being 
> >available
> in
> >the source engine.
> >
> >-----Original Message-----
> >From: [email protected]
> >[mailto:[email protected]] On Behalf Of James 
> >Puckett
> >Sent: Sunday, January 29, 2012 16:40
> >To: Half-Life dedicated Linux server mailing list
> >Subject: Re: [hlds_linux] CS:GO hostname setting?
> >
> >No need to yell, but the 'negative' you proposed is already wild in 
> >counter-strike 1.6 without even exploiting the said proposal and 
> >Valve has yet to do anything about it.
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> >
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> >
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> >
> >
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