This happens to everyone who uses push to talk as far as i know. People talk at our servers quite a lot and when someone mysteriously stops talking at some point, people say "you cut off, please repeat" and then it's all fine. It also occurs if you press the key for a long period without taking it off from the bottom for a moment and start talking again.

Occasionally someone with something wrong in his/her pc comes along and starts talking. That effectively mutes everyone's ingame sound and talk on the server as long as the person speaks. It's kind of same effect but does not mute anyone else than the talker.

It's fine with the old codec, no situations like this had ever occured before the new codec came.

-ics

15.2.2012 0:32, Kyle Sanderson kirjoitti:
Does this happen to you? I've only seen that happen when using voice
detection instead of using binds. If the server is playing nicely with
itself and there are no lost "ticks", everything seems to be fine.

I can't say I've compared the codecs that greatly though, packet loss or
choke could be the cause for the author.
Kyle.
On Feb 14, 2012 2:27 PM, "ics"<[email protected]>  wrote:

Voice never lags for me, it usually just cuts off, even after a middle of
a word. It started when the new codec came out.

-ics

15.2.2012 0:17, Kyle Sanderson kirjoitti:

I see this daily when the server is missing frames. Nothing new, sadly.

Kyle.
On Feb 14, 2012 2:16 PM, "Matthew Mjelde"<[email protected]>   wrote:

  I've only seen voice lag when something like dos or ddos is happening to
the server or network.


On 2/13/2012 2:27 AM, Marcel wrote:

  Hi,
In the last weeks I get reportings of some customers that they get laggs
when they speak via the ingame voice. The customers are on different
machines (other hardware and kernels tested as well).

Can this be a srcds problem? I really have to clue what to do with them.
The affected players said that they don't have the laggs on others
servers.


I appreciate any help and hints.


Marcel

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