For everyone: Broken packets are expected in the way. That's just UDP. And
no, there's no way to 'fix' a few broken packets not being sent or received.

However, there's a larger problem, which includes the server being really
laggy on the voices, Maybe the server has insufficient memory or CPU.

On Wed, Feb 15, 2012 at 8:17 AM, ics <[email protected]> wrote:

> This happens to everyone who uses push to talk as far as i know. People
> talk at our servers quite a lot and when someone mysteriously stops talking
> at some point, people say "you cut off, please repeat" and then it's all
> fine. It also occurs if you press the key for a long period without taking
> it off from the bottom for a moment and start talking again.
>
> Occasionally someone with something wrong in his/her pc comes along and
> starts talking. That effectively mutes everyone's ingame sound and talk on
> the server as long as the person speaks. It's kind of same effect but does
> not mute anyone else than the talker.
>
> It's fine with the old codec, no situations like this had ever occured
> before the new codec came.
>
> -ics
>
> 15.2.2012 0:32, Kyle Sanderson kirjoitti:
>
>  Does this happen to you? I've only seen that happen when using voice
>> detection instead of using binds. If the server is playing nicely with
>> itself and there are no lost "ticks", everything seems to be fine.
>>
>> I can't say I've compared the codecs that greatly though, packet loss or
>> choke could be the cause for the author.
>> Kyle.
>> On Feb 14, 2012 2:27 PM, "ics"<[email protected]>  wrote:
>>
>>  Voice never lags for me, it usually just cuts off, even after a middle of
>>> a word. It started when the new codec came out.
>>>
>>> -ics
>>>
>>> 15.2.2012 0:17, Kyle Sanderson kirjoitti:
>>>
>>>  I see this daily when the server is missing frames. Nothing new, sadly.
>>>>
>>>> Kyle.
>>>> On Feb 14, 2012 2:16 PM, "Matthew Mjelde"<[email protected]>
>>>> wrote:
>>>>
>>>>  I've only seen voice lag when something like dos or ddos is happening
>>>> to
>>>>
>>>>> the server or network.
>>>>>
>>>>>
>>>>> On 2/13/2012 2:27 AM, Marcel wrote:
>>>>>
>>>>>  Hi,
>>>>>
>>>>>> In the last weeks I get reportings of some customers that they get
>>>>>> laggs
>>>>>> when they speak via the ingame voice. The customers are on different
>>>>>> machines (other hardware and kernels tested as well).
>>>>>>
>>>>>> Can this be a srcds problem? I really have to clue what to do with
>>>>>> them.
>>>>>> The affected players said that they don't have the laggs on others
>>>>>> servers.
>>>>>>
>>>>>>
>>>>>> I appreciate any help and hints.
>>>>>>
>>>>>>
>>>>>> Marcel
>>>>>>
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