I think there's something in SMLib to modify string tables. There's no
'native' function to SM though.

Kyle.

On Wed, Feb 15, 2012 at 8:54 AM, Ronny Schedel <[email protected]>wrote:

> Clients don't need any nav files, the server handles all the navigation
> stuff.
>
>
> -----Ursprüngliche Nachricht----- From: dly
> Sent: Wednesday, February 15, 2012 1:40 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] bots and clients trying to download nav files
>
>
> Depending on your maps I'd recommend to keep the .nav files downloadable.
>
>> https://developer.**valvesoftware.com/wiki/**Navigation_Meshes<https://developer.valvesoftware.com/wiki/Navigation_Meshes>
>>
> ...they're not just for bots, but also for naming certain areas and for
> hostages (a hostage map without its .nav will freeze them to their spot
> making it impossible for CTs to lure them to the safe house).
>
> ----- Original Message ----- From: "Adam Nowacki" <
> [email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <hlds_linux@list.**valvesoftware.com <[email protected]>>
> Sent: Wednesday, February 15, 2012 9:29 AM
> Subject: [hlds_linux] bots and clients trying to download nav files
>
>
>  nav files shouldn't be added to the download list, clients don't need the
>> nav files to connect and play on a bot enabled server (bots are there to
>> ease startup in early hours). As it is now if you generate nav files (for
>> maps that don't have them by default) you are forcing clients connecting to
>> the server to download those nav files. Using sv_downloadurl somewhat
>> mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if
>> both fail (404) client gives up.
>>
>> Is anyone aware of a cvar or source mod plugin that will let remove the
>> nav files from the download list?
>>
>>
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>>
>
>
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