Like he said, in CS Source nav file contains place names also.
FrontHall, Backyard, etc that gets shown under the radar and in the chat
if someone triggers automatic command like "Enemy Spotted". The place
name will automatically included into that message in the chat. It's
just not used much in custom maps as nav files are usually missing anyway.
-ics
15.2.2012 18:54, Ronny Schedel kirjoitti:
Clients don't need any nav files, the server handles all the
navigation stuff.
-----Ursprüngliche Nachricht----- From: dly
Sent: Wednesday, February 15, 2012 1:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] bots and clients trying to download nav files
Depending on your maps I'd recommend to keep the .nav files downloadable.
https://developer.valvesoftware.com/wiki/Navigation_Meshes
...they're not just for bots, but also for naming certain areas and for
hostages (a hostage map without its .nav will freeze them to their spot
making it impossible for CTs to lure them to the safe house).
----- Original Message ----- From: "Adam Nowacki"
<[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Sent: Wednesday, February 15, 2012 9:29 AM
Subject: [hlds_linux] bots and clients trying to download nav files
nav files shouldn't be added to the download list, clients don't need
the nav files to connect and play on a bot enabled server (bots are
there to ease startup in early hours). As it is now if you generate
nav files (for maps that don't have them by default) you are forcing
clients connecting to the server to download those nav files. Using
sv_downloadurl somewhat mitigates the issue - two download requests
are sent: .nav.bz2 and .nav, if both fail (404) client gives up.
Is anyone aware of a cvar or source mod plugin that will let remove
the nav files from the download list?
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