first time poster, long time reader here

lets lay out a scenario here, update comes out, its 2000meg, rather large but not out of line with what major patches can be. 40,000 people online, they all close the game and start downloading update(there are others that are just online being updated, this is likely a VERY LOW number for active downloads).

now lets assume each user downloading is able to upload at 10k/s, which is likely also a low estimate. in aggregate that is up to 400MB/s, or a full download of the update offloaded from the steam servers every _5_ seconds, now 10k/s is pretty slow, so that number is likely much much higher in actuality.

also to make it more relatable to servers, this also means that updating multiple servers in the same datacenter will be lightning fast as bittorrent tries to download from nearby peers, no more scripts to push files out to each server instance.

On Sat, 18 Feb 2012 12:48:04 -0800, Saul Rennison <[email protected]> wrote:

Thank god somebody speaks sense here.

P2P downloading is a valid and fast option for Steam, as its userbase is
absolutely HUGE. This would save Valve hundreds of thousands of dollars in
bandwidth, and the content servers could be demoted to seed boxes/P2P
superseeds. In fact in the Steam API code, k_EAccountTypeP2PSuperSeeder is
an unused Steam ID account type.


Kind regards,
*Saul Rennison*


On 18 February 2012 20:08, Asher Baker <[email protected]> wrote:

On Sat, Feb 18, 2012 at 5:39 PM, dan <[email protected]> wrote:
> p2p is a waste of time - most end users have download bandwidth more than
> upload and the only reason people started using it is because they are
> stealing stuff with it.
Yes but there are lots of users, a lot of users with a little upload
bandwidth would provide a nice boost alongside Valve's content
servers.

> It's obviously incompatible with playing multiplayer games.
There are lots of games on Steam that aren't MP, and lots of users
stay logged into Steam when not playing games. It's an invalid point.

> Besides, downloading new ISOs of Ubuntu is extremely dumb in the first
place.
And you're an extremely negative person, did P2P downloading run over your
dog?

> Do people still upgrade linux like that?
Probably not, but a lot of people install it that way.

On Sat, Feb 18, 2012 at 5:39 PM, dan <[email protected]> wrote:
> On 18/02/2012 12:41, E3pO wrote:
>>
>> Maybe a reputation system could be put into place and allow users to
seed
>> their files to other users. imagine if every single steam client was set
>> to
>> seed.... You computer finds the closest connections and downloads at
>> whatever they have their cap setup for. If playing a game have it set
low
>> or not on.
>
>
> Yeah I think you realised the problem half way through the design :)
>
> p2p is a waste of time - most end users have download bandwidth more than
> upload and the only reason people started using it is because they are
> stealing stuff with it.
>
> It's obviously incompatible with playing multiplayer games.
> --
> Dan.
>
>
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