The particles always been there (or at least have been for awhile). The
rendering error was really just making them exegerratingly huge. If it's
part of a new feature is irrelevant.

On Fri, May 4, 2012 at 1:44 AM, Frank <[email protected]> wrote:

> That wasn't what the email said...
> - Fixed a rendering error affecting sticky bomb particle effects
>
> The bombs glowing like they were was an undocumented addition a patch or so
> back and is pretty cool and welcome to those of us with decent video cards.
>
> The Frying pan change will likely just annoy the hell out of more people
> than it already does but don't see much in the way off effecting server
> stability.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Emil
> Larsson
> Sent: Thursday, May 03, 2012 7:43 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
>
> Sweet, no longer are sticky bombs glowing like firworks. :D
>
> I'm honestly the frying pan wasn't available for more classes from the
> start.
>
> On Fri, May 4, 2012 at 1:39 AM, Eric Smith <[email protected]>
> wrote:
>
> > We've released a mandatory update to Team Fortress 2. The notes for
> > the update are below.
> >
> > -Eric
> >
> > ------------------------------
> >
> > Team Fortress 2
> > - Added The Fruit Shoot
> > - Fixed a rendering error affecting sticky bomb particle effects
> > - Updated the main menu message notification system
> > - Updated the Frying Pan so it can also be equipped by the Scout,
> > Sniper, Medic, Heavy, and Pyro
> > - Updated pl_thundermountain
> >   - Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
> > - Community request
> >   - SetForcedTauntCam player input now accepts a value of 2 to allow
> > the taunt camera to remain even while the player is dead
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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>
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