I agree with you. When I was having issues no one would listen to me either and 
mainly complained that it was something to do with the server rather then the 
codec. However frankly it is the codec and I had much better performance with 
the old one, except the quality.

If there is a way, I would love to have a cvar to change my tf2 servers from 
the current codec to CELT to at least try it out. 


On Jun 29, 2012, at 1:42 PM, doc wrote:

> Yeah I don't ever figure this kind of stuff is easy at all, and every time
> I try to explain the "problems" with the steam voice codec I just have my
> connection/server connection called into question. It does seem to be an
> actual problem though, which is why I was wondering how easily these voice
> codecs can be moved around from source game to source game.
> 
> On Fri, Jun 29, 2012 at 11:05 AM, ics <[email protected]> wrote:
> 
>> TF2 uses SILC codec and yeah, it has an issue where someone just gets
>> muted while he was normally talking. You can't press the button for long
>> period of time, you have to toggle the key in order not to get muted within
>> 4-5 seconds intervals. A lot of people are unheard due to this issue. I've
>> previously tried talking about it but people on this list just think it's
>> some packet got lost and that's the reason. But it's not that easy.
>> 
>> -ics
>> 
>> 29.6.2012 20:47, doc kirjoitti:
>> 
>> I know there was the old voice codec, and then there was the steam voice
>>> codec, but I didn't know of the CELT one being in the game. Is the steam
>>> voice codec the CELT codec? I stopped using the steam voice codec because
>>> it would drop people's chat, and you aren't able to chat, pause, chat in a
>>> short amount of time.
>>> 
>>> Are those issues fixed?
>>> 
>>> On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker <[email protected]> wrote:
>>> 
>>> TF2 has used it by default for months now.
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>> On 29 Jun 2012, at 18:31, doc <[email protected]> wrote:
>>>> 
>>>> So I've heard through the grapevine Dota2 got a sweet new voice codec,
>>>>> which got me thinking if that is planned on moving our way anywhere down
>>>>> the line? Our way being TF2.
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