If the voice quality is better in CELT than in for example SILC, it also propably uses more bandwidth. There's a lot more players simultaneously on TF2 server than in a Dota2 match. Might be hard to implement once you consider bandwidth (upload and download) and players internet connection speeds.

I currently use SILC but i just hate i have to ask people to repeat what they just said due to random mute happening on them or when i speak, they ask what i just said. It sure ain't issue in server connection or mine.

-ics

29.6.2012 22:41, Cameron Munroe kirjoitti:
I agree with you. When I was having issues no one would listen to me either and 
mainly complained that it was something to do with the server rather then the 
codec. However frankly it is the codec and I had much better performance with 
the old one, except the quality.

If there is a way, I would love to have a cvar to change my tf2 servers from 
the current codec to CELT to at least try it out.


On Jun 29, 2012, at 1:42 PM, doc wrote:

Yeah I don't ever figure this kind of stuff is easy at all, and every time
I try to explain the "problems" with the steam voice codec I just have my
connection/server connection called into question. It does seem to be an
actual problem though, which is why I was wondering how easily these voice
codecs can be moved around from source game to source game.

On Fri, Jun 29, 2012 at 11:05 AM, ics <[email protected]> wrote:

TF2 uses SILC codec and yeah, it has an issue where someone just gets
muted while he was normally talking. You can't press the button for long
period of time, you have to toggle the key in order not to get muted within
4-5 seconds intervals. A lot of people are unheard due to this issue. I've
previously tried talking about it but people on this list just think it's
some packet got lost and that's the reason. But it's not that easy.

-ics

29.6.2012 20:47, doc kirjoitti:

I know there was the old voice codec, and then there was the steam voice
codec, but I didn't know of the CELT one being in the game. Is the steam
voice codec the CELT codec? I stopped using the steam voice codec because
it would drop people's chat, and you aren't able to chat, pause, chat in a
short amount of time.

Are those issues fixed?

On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker <[email protected]> wrote:

TF2 has used it by default for months now.
Sent from my iPhone

On 29 Jun 2012, at 18:31, doc <[email protected]> wrote:

So I've heard through the grapevine Dota2 got a sweet new voice codec,
which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
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