If you want to prevent this message, you need to hook the server_cvar
event, so it isn't  dispatched to clients.


Kind regards,
*Saul Rennison*


On 23 July 2012 21:49, Bruno Garcia <[email protected]> wrote:

> On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <[email protected]> wrote:
>
> > It has always been like this.
> >
> > You would need something like sourcemod to bypass this.
> >
> > On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia <[email protected]
> > >wrote:
> >
> > > No, this even shows up by default on a vanilla server.
> > >
> > > The output is the following:
> > > server cvar 'mp_freezetime' changed to 50
> > >
> > > I'm on a CS:S Server by the way, but I believe this also shows up on
> TF2.
> > >
> > > On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall <[email protected]
> > > >wrote:
> > >
> > > > You are using sourcemod?
> > > >
> > > > 2012/7/23 Bruno Garcia <[email protected]>:
> > > > > Hello,
> > > > >
> > > > > This has been annoying for me since the day it was added to the
> game.
> > > > > When you change a var in the server, it's automatically printed on
> > the
> > > > > server's chat.
> > > > >
> > > > > In addition, if the cvar takes server tags, the change for server
> > tags
> > > > also
> > > > > gets printed on the server's chat.
> > > > >
> > > > > Is there any way to disable this?
> > > > > If not, could this be added?
> > > > >
> > > > > Thanks.
> > > > > _______________________________________________
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>
>
> I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
> engine in an awesome way, but it's just sucks on how you handle scripting.
>
> I'm using eventscripts to code Python (i <3 python)
>
> Anyways, there SHOULD be a way to disable this, it gets really really
> annoying!
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