Most of the cvars tagged to show when changed are done so because they affect gameplay.

Where's the line between lying to clients and hiding information from them?

On 7/23/2012 4:49 PM, Bruno Garcia wrote:
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <[email protected]> wrote:

It has always been like this.

You would need something like sourcemod to bypass this.

On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia <[email protected]
wrote:
No, this even shows up by default on a vanilla server.

The output is the following:
server cvar 'mp_freezetime' changed to 50

I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall <[email protected]
wrote:
You are using sourcemod?

2012/7/23 Bruno Garcia <[email protected]>:
Hello,

This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on
the
server's chat.

In addition, if the cvar takes server tags, the change for server
tags
also
gets printed on the server's chat.

Is there any way to disable this?
If not, could this be added?

Thanks.
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I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i <3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
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