It looks like geolocation is failing for a much larger number of players than 
is expected.

I'll look into it.

Thanks again for the reports.  Keep 'em coming.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Wednesday, July 25, 2012 9:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Player count TF2

Yes. I have also been matchmade to servers really far away when I know for a 
fact that there are available servers close by (like say those run by me or my 
friends and ofcourse other servers in the area...).

There's definitely enough east coast servers to put the 4 people in my party 
on, but instead we got sent to one in California.

On Wed, Jul 25, 2012 at 11:07 AM, ics <[email protected]> wrote:

> Every damn morning about 7 am (+10 seattle time) the server i have 
> less popularity, fills up with canadian, brazilian, usa, south-korea, 
> chile and so on. Players with those countries. My server is in 
> northern europe, Finland (which is funny).
>
> Something funny going on with the quickplay. I assume this is caused 
> by that new matchmaking feature, i have it enabled on that server.
>
> -ics
>
> 25.7.2012 15:57, anna rack kirjoitti:
>
>  Here is the error message I get when I want to join my server which 
> is
>> now displaying 25 slots again! I have not restarted it since yesterday.
>>
>> "Server Experience Warning
>>
>> The server you are connecting to allows up to 25 players.
>>
>> Team Fortress 2 was designed to have an optimal experience within a 
>> maximum of 24 players. On servers with player counts higher than 24, 
>> we cannot guarantee acceptable performance, or balanced gameplay.
>>
>> Tip: You can filter servers by maximum player count in the filter 
>> panel below"
>>
>> Our servers run on Linux.
>>
>> On another note:
>> The new quickplay seems to be working fine but on certain map changes 
>> they become empty, then they are full again! We will be keeping an 
>> eye on the logs to see if there are any abnormalities going on. Not 
>> sure if anyone else has noticed this too.
>>
>> Kind Regards
>>
>> annarack
>> ______________________________**__________
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]
>> alvesoftware.com>[ 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]
>> alvesoftware.com>] On Behalf Of Fletcher Dunn 
>> [[email protected]]
>> Sent: 24 July 2012 22:07
>> To: Half-Life dedicated Win32 server mailing list
>> Cc: Half-Life dedicated Linux server mailing list       (hlds_linux@list.
>> **valvesoftware.com <[email protected]>)
>> Subject: Re: [hlds_linux] [hlds] Player count TF2
>>
>> Can you please provide the exact message text you are seeing?
>>
>> -----Original Message-----
>> From: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>> hlds-bounces@list.**valvesoftware.com<[email protected]
>> .com>]
>> On Behalf Of Franco Valerio
>> Sent: Tuesday, July 24, 2012 1:30 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [hlds_linux]Player count TF2
>>
>> Same Here, happens in my linux servers with replay.
>>
>> -----Mensaje original-----
>> From: anna rack
>> Sent: Tuesday, July 24, 2012 3:07 PM
>> To: Half-Life dedicated Win32 server mailing list ; Half-Life 
>> dedicated Linux server mailing list
>> Subject: [hlds] [hlds_linux]Player count TF2
>>
>> Hello,
>>
>> When our server was freshly booted it showed 25 slots and on 
>> connecting there was a server warning of this significant difference 
>> in the server player count! After a forced map change it went back to 
>> 24. This particular server has replay enabled. For our other servers 
>> we did not have this problem.
>>
>> Has anyone else noticed this?
>>
>> Kind Regards
>>
>> annarack
>>
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>
>
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