Client gets list of servers and their scores. Client pings each and modifies the score based on the result. That's about 40 lines of code, maximum.
On Thursday, July 26, 2012, Giovanni Harting wrote: > Agree, geolocation can be tricky (sure, ping in rarest case too). > > But like fletcher said, the new quickplay is centraly located, I guess on > some valve systems, so the new quickplay maybe only get the geolocation > from the ip the client is using with some binarys or databases and send the > client the information of the (for the systems view) most suitable server. > I think a ping request is very difficult there, because how should the > server know witch ping the client have to the server, without > checking hundreds of servers with extra steps for client <> server > communication.... > > 2012/7/26 dan <[email protected] <javascript:;>> > > > On 25/07/2012 22:06, Fletcher Dunn wrote: > > > >> It looks like geolocation is failing for a much larger number of players > >> than is expected. > >> > > > > Surely ping would be a better metric? > > -- > > Dan. > > > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Kind regards, *Saul Rennison* _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

