Agree, geolocation can be tricky (sure, ping in rarest case too). But like fletcher said, the new quickplay is centraly located, I guess on some valve systems, so the new quickplay maybe only get the geolocation from the ip the client is using with some binarys or databases and send the client the information of the (for the systems view) most suitable server. I think a ping request is very difficult there, because how should the server know witch ping the client have to the server, without checking hundreds of servers with extra steps for client <> server communication....
2012/7/26 dan <[email protected]> > On 25/07/2012 22:06, Fletcher Dunn wrote: > >> It looks like geolocation is failing for a much larger number of players >> than is expected. >> > > Surely ping would be a better metric? > -- > Dan. > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

