Agree, geolocation can be tricky (sure, ping in rarest case too).

But like fletcher said, the new quickplay is centraly located, I guess on
some valve systems, so the new quickplay maybe only get the geolocation
from the ip the client is using with some binarys or databases and send the
client the information of the (for the systems view) most suitable server.
I think a ping request is very difficult there, because how should the
server know witch ping the client have to the server, without
checking hundreds of servers with extra steps for client <> server
communication....

2012/7/26 dan <[email protected]>

> On 25/07/2012 22:06, Fletcher Dunn wrote:
>
>> It looks like geolocation is failing for a much larger number of players
>> than is expected.
>>
>
> Surely ping would be a better metric?
> --
> Dan.
>
>
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