Actually, I just went through this process, with good results. Course, then I failed to follow through and actually run a server.
I managed to track down one of the guys running a linux Ship server, Feldi, who had a modified linux (i686 only) binary. Quick binary diff between the release and the one he had which worked revealed just a master server change: (This is a diff on the text output from UltraEdit, but it should be enough information to go on to make your own binary changes.) < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ; 207.173.177.11:2 < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030 207.173.177 < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ; .12:27030.....?. --- > 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ; 69.28.151.178:27 > 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038 69.28.153.82 > 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ; :27038........?. So, replacing the servers makes it work. You're on your own for finding the location in the i486 binary if you need to use that, but most people nowadays seem to be utilizing the i686 binary. If you're not interested in finding a hex editor and just want to download it, I have posted it here: http://www.gameowls.com/lyfe/ship/bin/engine_i686.so Just find your existing engine_i686.so, rename it, and drop an updated one in place. -Joe On Jul 25, 2012, at 10:23 PM, doc wrote: > http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26 > > This is as far as I got. Valve changed you connect to the master servers a > long while back, the devs never updated it for linux, and the only solution > was on a forum long dead. > > The only other option I have is to try running wine :( > > On Wed, Jul 25, 2012 at 8:12 PM, doc <[email protected]> wrote: > >> Is there anyone who runs a Ship server on linux? >> The problem I'm running into is that it just "freezes", stops before it >> gets very far. >> >> I've done some research but the best I can find is threads leading nowhere >> and some strange report that it needs updated binaries, something about >> master servers? Stumped. >> >> Startup line: >> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate >> >> Console output: >> http://pastebin.com/nhrBii8v >> >> Last 5 lines before the freeze: >> Server logging enabled. >> Server logging data to file logs/L0725001.log >> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log") (game >> "/usr/steam/ship") (version "3062") >> Summary: 1278 resources total 60.70 Mb, 90.44 % of capacity >> The nav mesh needs a full nav_analyze >> >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

