Through the power of "dicking around" I have realized it goes in the
/steam/bin/ folder.

I'm testing it now but just so I can get confirmation - wouldn't this mess
up any other server I'm running, like CS:S, TF2, etc?

On Thu, Jul 26, 2012 at 12:56 PM, doc <[email protected]> wrote:

> The only thing I have my bin folder is server_i486.so
>
> I was going to find a hex editor and poke around - it doesn't sound like
> exact rocket science, I only point this out because the prefix is
> different, I might be in the wrong folder?
>
> I have server_i486, and you gave me engine_i686, I'm sure it's some
> misunderstanding on my part but it should just go in my /steam/ship/bin/
> folder right? (the 686 is the wrong version for my server I guess but the
> name differences is what confuse me)
>
>
> On Thu, Jul 26, 2012 at 6:24 AM, Joe Love <[email protected]> wrote:
>
>> Actually, I just went through this process, with good results.  Course,
>> then I failed to follow through and actually run a server.
>>
>> I managed to track down one of the guys running a linux Ship server,
>> Feldi, who had a modified linux (i686 only) binary.  Quick binary diff
>> between the release and the one he had which worked revealed just a master
>> server change:
>>
>> (This is a diff on the text output from UltraEdit, but it should be
>> enough information to go on to make your own binary changes.)
>>
>> < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ;
>> 207.173.177.11:2
>> < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030
>> 207.173.177
>> < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ;
>> .12:27030.....?.
>> ---
>> > 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ;
>> 69.28.151.178:27
>> > 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038
>> 69.28.153.82
>> > 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ;
>> :27038........?.
>>
>> So, replacing the servers makes it work.  You're on your own for finding
>> the location in the i486 binary if you need to use that, but most people
>> nowadays seem to be utilizing the i686 binary.
>>
>> If you're not interested in finding a hex editor and just want to
>> download it, I have posted it here:
>>
>> http://www.gameowls.com/lyfe/ship/bin/engine_i686.so
>>
>> Just find your existing engine_i686.so, rename it, and drop an updated
>> one in place.
>>
>> -Joe
>>
>> On Jul 25, 2012, at 10:23 PM, doc wrote:
>>
>> > http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26
>> >
>> > This is as far as I got. Valve changed you connect to the master
>> servers a
>> > long while back, the devs never updated it for linux, and the only
>> solution
>> > was on a forum long dead.
>> >
>> > The only other option I have is to try running wine :(
>> >
>> > On Wed, Jul 25, 2012 at 8:12 PM, doc <[email protected]> wrote:
>> >
>> >> Is there anyone who runs a Ship server on linux?
>> >> The problem I'm running into is that it just "freezes", stops before it
>> >> gets very far.
>> >>
>> >> I've done some research but the best I can find is threads leading
>> nowhere
>> >> and some strange report that it needs updated binaries, something about
>> >> master servers? Stumped.
>> >>
>> >> Startup line:
>> >> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate
>> >>
>> >> Console output:
>> >> http://pastebin.com/nhrBii8v
>> >>
>> >> Last 5 lines before the freeze:
>> >> Server logging enabled.
>> >> Server logging data to file logs/L0725001.log
>> >> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log")
>> (game
>> >> "/usr/steam/ship") (version "3062")
>> >> Summary:  1278 resources total 60.70 Mb, 90.44 % of capacity
>> >> The nav mesh needs a full nav_analyze
>> >>
>> >>
>> >>
>> >>
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>>
>>
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