The entity data seems normal for a payload map. The client
extrapolation seems odd as my understanding is that this would only
occur when the client fails to receive updates from the server. But the
net graph seems to indicate the server is still sending out tic updates
since there are no gaps in the data payloads on the graph.
Perhaps the issue is the server thread receiving game state updates from
the clients is locked up. Or maybe I'm reading the net graph incorrectly.
On 7/28/2012 12:34 AM, DontWannaName! wrote:
I see this too. I think it has something to do with entities because of the red
spike in net graph but I'm not sure.
Sent from my iPhone 4
http://i.imgur.com/Cox6Q.jpg
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux