On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith <ve...@tinylittlerobots.us>wrote:

> My turn to think out loud.
>
> In the more extreme cases of this, players will get disconnected with
> STEAMAUTH: Error code 6.  Does anyone know what this error code actually
> means?  If the issue were between the player and server then I would expect
> to see a timeout message instead of a steamauth error.
>
> I am wondering if there is some communication going on between the server
> and Steam that is locking up the process for a brief period of time every
> once in a while.
>
>
> On 7/29/2012 2:21 PM, ics wrote:
>
>> Just thinking out loud. I ment the CPU usage over the whole machine at
>> that time when it happens. You could try to use strace on the process that
>> is chewing up the core, see what it is doing.
>>
>> I don't think it's hardware either if it's multiple machines involved are
>> having the issue but i've had a case where 3 drives failed within a week. 2
>> in one server, another in second one. All were from the same batch.
>>
>> -ics
>>
>
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I've suffered error 6 before, I think it was anti-cheat not found or
something.

I had this problem with CPU usage on the client side (Hey! maybe it
reproduced on the server side!)
Fletcher told me this on an e-mail


(We have a theory that the game is starving the CPU from Steam, causing it
> to never get a chance to do what it needs to do.)


Well, what I get from what he said is that (ON THE CLIENT SIDE) the ticket
has a time 'window' to get authenticated both from server and client. and
since the Steam client is taking all CPU usage it doesn't 'process' within
that time window and since it arrives late (when the time window is closed)
it gets rejected...

Perhaps this is what happening on the SERVER SIDE. Just throwing some
random theory out there.
Hope it helps. Catch you guys later.

- Bruno
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