Doesn't mean that they "quit" the game or left the server voluntary, just that 
they did.



>________________________________
> From: Asher Baker <asher...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Tuesday, 31 July 2012, 1:20
>Subject: Re: [hlds_linux] Random CPU Spikes
> 
>> Hmm, that's odd that a logged in elsewhere error would be thrown.
>
>It was the wrong enum, error 6 means the client cancelled the ticket,
>i.e. they quit the game or left the server.
>
>~~~~~
>"Their heads are green, and their hands are blue,
>      And they went to sea in a Sieve." - Edward Lear
>
>
>On Mon, Jul 30, 2012 at 11:38 PM, Russell Smith
><ve...@tinylittlerobots.us> wrote:
>> Hmm, that's odd that a logged in elsewhere error would be thrown.  Is there
>> a unique identifier assigned to each server when handshaking with Steam?
>> Perhaps if the server lost connection to Steam long enough for this
>> identifier to be reset when a new handshake occurs it would look like all
>> users are on two different servers simultaneously.
>>
>>
>> On 30.07.2012 14:14, Saul Rennison wrote:
>>>
>>> k_EDenyInvalid = 0,
>>> k_EDenyInvalidVersion = 1,
>>> k_EDenyGeneric = 2,
>>> k_EDenyNotLoggedOn = 3,
>>> k_EDenyNoLicense = 4,
>>> k_EDenyCheater = 5,
>>> k_EDenyLoggedInElseWhere = 6,
>>> k_EDenyUnknownText = 7,
>>> k_EDenyIncompatibleAnticheat = 8,
>>> k_EDenyMemoryCorruption = 9,
>>> k_EDenyIncompatibleSoftware = 10,
>>> k_EDenySteamConnectionLost = 11,
>>> k_EDenySteamConnectionError = 12,
>>> k_EDenySteamResponseTimedOut = 13,
>>> k_EDenySteamValidationStalled = 14,
>>> k_EDenySteamOwnerLeftGuestUser = 15,
>>>
>>>
>>> Kind regards,
>>> *Saul Rennison*
>>
>>
>>
>>
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