If you are ever wondering what a cvar does, type help cvar or the cvar
itself on server console without a value. This happens:
help net_splitpacket_maxrate
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
net_splitrate
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
So you actually get some sort of short description with it.
When it comes to choke, especially with TF2, there is a significant
difference ragarding choke if you have rate 30000 ior 60000. I find
having it high as 60000 (yes, you can argue that it's not needed) will
eliminate choke completely.
-ics
6.8.2012 0:00, Russell Smith kirjoitti:
minrate of 5000 is quite low, unless you're catering to dialup users.
I would try tweaking all of your min rates as well as the
splitpacket/splitrate cvars.
Choke itself is caused by the server holding back sending packets to a
player. This is due to the players rate being set too low to
accomodate however many updates they're requesting with their
cl_updaterate setting. In this particular instance that player has a
cl_cmdrate and cl_updaterate of 100, but they're only actually
receiving 22 updates from the server.
So my guess is that user has a low rate set. You can either tell him
to bump it manually, or force it to be higher with a higher sv_minrate
setting. The latter is the better choice in my opinion.
Read the last section of this wiki page for more info:
https://developer.valvesoftware.com/wiki/TF2_Network_Graph
On 8/5/2012 1:37 PM, Peter Reinhold wrote:
Only ones i've set in server.cfg is min and maxrate, 5000 and 0
(unlimited) respectively.
Rest are default, which for me is
sv_minupdaterate 10
sv_maxupdaterate 66
sv_mincmdrate 10
sv_maxcmdrate 66
net_splitpacket_maxrate 15000
net_splitrate 1
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