What do you mean by rubbish to play? CPUs have gotten more powerful over
the years too. If some is running on tf2's minimum requirement I think they
should upgrade in order to play on bigger servers. Same goes to server
operators, they need to host their games it on high end servers if they
want more slots.

On 14 August 2012 22:04, dan <[email protected]> wrote:

> On 14/08/2012 21:15, Fletcher Dunn wrote:
>
>> I think the biggest challenge with doubling the player count (meaning
>> number of mercs running around, whether AI or human) is just plain old
>> performance, both server and client.
>>
>
> I'd say by far the biggest challenge would be solving the problem that
> adding more players makes the game complete rubbish to play.
>
> You'd need a complete redesign of most of the game - weapon attributes,
> maps and so on.
>
> In TF2's case 24 is pushing it (although I suppose trading and sniping
> have both been ways Valve have designed TF2 to get 9v9 or less, even with
> 24 players on a server)
> --
> Dan
>
>
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