Some servers ops will know how to make it balanced... class limiting is one
of them.

On 14 August 2012 22:33, Russell Smith <[email protected]> wrote:

> I think he was referring to game balance being broken on > 24 player games.
>
>
> On 14.08.2012 14:19, Nomaan Ahmad wrote:
>
>> What do you mean by rubbish to play? CPUs have gotten more powerful over
>> the years too. If some is running on tf2's minimum requirement I think
>> they
>> should upgrade in order to play on bigger servers. Same goes to server
>> operators, they need to host their games it on high end servers if they
>> want more slots.
>>
>> On 14 August 2012 22:04, dan <[email protected]> wrote:
>>
>>  On 14/08/2012 21:15, Fletcher Dunn wrote:
>>>
>>>  I think the biggest challenge with doubling the player count (meaning
>>>> number of mercs running around, whether AI or human) is just plain old
>>>> performance, both server and client.
>>>>
>>>>
>>> I'd say by far the biggest challenge would be solving the problem that
>>> adding more players makes the game complete rubbish to play.
>>>
>>> You'd need a complete redesign of most of the game - weapon attributes,
>>> maps and so on.
>>>
>>> In TF2's case 24 is pushing it (although I suppose trading and sniping
>>> have both been ways Valve have designed TF2 to get 9v9 or less, even with
>>> 24 players on a server)
>>> --
>>> Dan
>>>
>>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to