Can we do reserved lobbies like with keys? So all friends go to the same 
community server?

Sent from my iPhone 4

On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad <[email protected]> wrote:

> Some servers ops will know how to make it balanced... class limiting is one
> of them.
> 
> On 14 August 2012 22:33, Russell Smith <[email protected]> wrote:
> 
>> I think he was referring to game balance being broken on > 24 player games.
>> 
>> 
>> On 14.08.2012 14:19, Nomaan Ahmad wrote:
>> 
>>> What do you mean by rubbish to play? CPUs have gotten more powerful over
>>> the years too. If some is running on tf2's minimum requirement I think
>>> they
>>> should upgrade in order to play on bigger servers. Same goes to server
>>> operators, they need to host their games it on high end servers if they
>>> want more slots.
>>> 
>>> On 14 August 2012 22:04, dan <[email protected]> wrote:
>>> 
>>> On 14/08/2012 21:15, Fletcher Dunn wrote:
>>>> 
>>>> I think the biggest challenge with doubling the player count (meaning
>>>>> number of mercs running around, whether AI or human) is just plain old
>>>>> performance, both server and client.
>>>>> 
>>>>> 
>>>> I'd say by far the biggest challenge would be solving the problem that
>>>> adding more players makes the game complete rubbish to play.
>>>> 
>>>> You'd need a complete redesign of most of the game - weapon attributes,
>>>> maps and so on.
>>>> 
>>>> In TF2's case 24 is pushing it (although I suppose trading and sniping
>>>> have both been ways Valve have designed TF2 to get 9v9 or less, even with
>>>> 24 players on a server)
>>>> --
>>>> Dan
>>>> 
>>> 
>> 
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