Glad to hear that SteamCMD is slated to at least not require an account that "owns" the games it's hosting. Anybody know about multiple instances trying to update at the same time? I normally update by scripts, which may run in parallel (i.e. nothing to enforce them to never run at the same time). Wondering if that will be a problem.
Regarding the previous TF2 issues my server have been experienced since the MvM stuff launched. I am still getting crashes. But, now they only appear to be at map-change. What's weird, is on my primary server, I only run one (custom) map - which has never caused any issues like this before. Now, when one team finishes capping all the capture-points, it crashes, drops everybody - then restarts on it's own. Haven't had time to put much into troubleshooting. I killed some SM plugins that I thought might be related, but haven't had time to disable SM and MM:S entirely, let it run, etc. Is anybody else still getting TF2 crashes during map change or cycle, or map-based end-round type events (capture all points, reach ctf "playing-to" threshold, etc.)? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

