The PvP Server is running fine, not a single crash since the last TF2 update
*L 08/21/2012 - 21:02:20: [crashlogger.smx] Server crashed or restarted.*<- TF2 Update *L 08/22/2012 - 05:54:46: [crashlogger.smx] Server crashed or restarted.*<- Daily Restart The MvM Servers are still crashing ways to often, can't tell you when exactly *L 08/21/2012 - 21:22:38: [crashlogger.smx] Server crashed or restarted. *<- TF2 Update *L 08/21/2012 - 21:40:34: [crashlogger.smx] Server crashed or restarted.* *L 08/21/2012 - 23:01:48: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 05:25:36: [crashlogger.smx] Server crashed or restarted. *<- Daily Restart *L 08/22/2012 - 09:06:09: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 09:49:34: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 09:50:00: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 12:45:23: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 15:46:51: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 16:38:46: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 16:57:59: [crashlogger.smx] Server crashed or restarted.* 2012/8/22 Weasel <[email protected]> > Glad to hear that SteamCMD is slated to at least not require an account > that "owns" the games it's hosting. Anybody know about multiple instances > trying to update at the same time? I normally update by scripts, which may > run in parallel (i.e. nothing to enforce them to never run at the same > time). Wondering if that will be a problem. > > Regarding the previous TF2 issues my server have been experienced since > the MvM stuff launched. I am still getting crashes. But, now they only > appear to be at map-change. What's weird, is on my primary server, I only > run one (custom) map - which has never caused any issues like this before. > Now, when one team finishes capping all the capture-points, it crashes, > drops everybody - then restarts on it's own. > > Haven't had time to put much into troubleshooting. I killed some SM > plugins that I thought might be related, but haven't had time to disable SM > and MM:S entirely, let it run, etc. > > Is anybody else still getting TF2 crashes during map change or cycle, or > map-based end-round type events (capture all points, reach ctf "playing-to" > threshold, etc.)? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

