The PvP Server is running fine, not a single crash since the last TF2 update

*L 08/21/2012 - 21:02:20: [crashlogger.smx] Server crashed or
restarted.*<- TF2 Update
*L 08/22/2012 - 05:54:46: [crashlogger.smx] Server crashed or
restarted.*<- Daily Restart

The MvM Servers are still crashing ways to often, can't tell you when
exactly

*L 08/21/2012 - 21:22:38: [crashlogger.smx] Server crashed or restarted. *<-
TF2 Update
*L 08/21/2012 - 21:40:34: [crashlogger.smx] Server crashed or restarted.*
*L 08/21/2012 - 23:01:48: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 05:25:36: [crashlogger.smx] Server crashed or restarted. *<-
Daily Restart
*L 08/22/2012 - 09:06:09: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 09:49:34: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 09:50:00: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 12:45:23: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 15:46:51: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 16:38:46: [crashlogger.smx] Server crashed or restarted.*
*L 08/22/2012 - 16:57:59: [crashlogger.smx] Server crashed or restarted.*

2012/8/22 Weasel <[email protected]>

> Glad to hear that SteamCMD is slated to at least not require an account
> that "owns" the games it's hosting.  Anybody know about multiple instances
> trying to update at the same time? I normally update by scripts, which may
> run in parallel (i.e. nothing to enforce them to never run at the same
> time).  Wondering if that will be a problem.
>
> Regarding the previous TF2 issues my server have been experienced since
> the MvM stuff launched.  I am still getting crashes.  But, now they only
> appear to be at map-change.  What's weird, is on my primary server, I only
> run one (custom) map - which has never caused any issues like this before.
>  Now, when one team finishes capping all the capture-points, it crashes,
> drops everybody - then restarts on it's own.
>
> Haven't had time to put much into troubleshooting.  I killed some SM
> plugins that I thought might be related, but haven't had time to disable SM
> and MM:S entirely, let it run, etc.
>
> Is anybody else still getting TF2 crashes during map change or cycle, or
> map-based end-round type events (capture all points, reach ctf "playing-to"
> threshold, etc.)?
>
>
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