- when player joins, server loses 15 points - every minute a player stays, server gains 1 point - after 45 min on a server (45 points - 15 points = 30 points gained) it stops. No matter if player stays 3 hours. - rejoining by same player doesn't do the losing 15 points again.
But I never heard a adjustment in this point system since then. >________________________________ > From: Peter Reinhold <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Saturday, 1 September 2012, 11:08 >Subject: Re: [hlds_linux] Bad Standing for TF2 > >On 30.08.2012 14:30, Saint K. wrote: > >> Our MvM servers mostly display "downward fast" as well, however, >> there is no reason for that. Most users complete their game and don't >> quit rapidly after joining. > >Mine as well. > >I can't really remember the formula for how points are added, but I seem to >recall something about a player having to play a set amount of minutes (30?) >before his playing in your server actually adds to the score, and if he leaves >before, then points are deducted. > >Is it possible that the length of a MvM mission is so short that good players >actually removes points, even though they play a full game? > > >/Peter > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

