The difference is that it's common knowledge that punkbuster takes
screenshots, whereas it is done in some obscure and hidden way in
anakins plugin, i really hope these exploits are going to be fixed

2012/9/10 ics <[email protected]>:
> I know what it does and i'm fine with it. Open Source isn't always best
> solution especially on anticheat systems as cheat developers can see what it
> does and do countermeasures. I'm also pretty sure Valve will do something
> that kills the screenshot feature as they did long ago to server plugins
> that were able to execute commands on clients.
>
> -ics
>
> 10.9.2012 17:40, Ross Bemrose kirjoitti:
>
>> (I added hlds to the To list as well, since this affects both Windows and
>> Linux servers)
>>
>> The problem is that it appears to be running client commands that the
>> server isn't supposed to have access to.  AND uploading files from a
>> client's machine back to the server.  AND sending them to the author of the
>> plugin; you did catch that part, right?
>>
>> The plugin's author won't even send the source code to the admins of
>> ETF2L, let alone anyone else.  Which means, unless you decompile it, you
>> have no idea what it's doing.  Heck, even if you DO decompile it, you may
>> have no idea what it's doing... decompilation isn't exactly the easiest
>> thing to read.
>>
>> So... you have Security by Obscurity that is itself bypassing the game
>> client's security.
>>
>> On 9/10/2012 10:35 AM, ics wrote:
>>>
>>> Presumably it's all there in the SDK and i have to say it's an awesome
>>> feature. If i would have to guess, Valve propably uses same thing on VAC as
>>> extra proof of cheating.
>>>
>>> No one wouldn't even be alarmed if they didn't know such feature exists
>>> on this plugin or on the server they play on. I tested this yesterday and
>>> already got 1 cheater caught. Besides, it only takes screenshots. No desktop
>>> shots, just ingame footage.
>>>
>>> -ics
>>>
>>> 10.9.2012 16:47, Drogen Viech kirjoitti:
>>>>
>>>> What the hell? Servers can tell the client to take screenshots *and*
>>>> tell them to upload them to the server? Whatever happened about
>>>> privacy?
>>>>
>>>> 2012/9/8 lwf <[email protected]>:
>>>>>
>>>>>
>>>>> http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387
>>>>>
>>>>> This is absolutely brilliant, great job! Now just imagine having
>>>>> something like Greenlight to go through those...
>>>>>
>>>>> I'm not even going to bother asking you to open source it but please,
>>>>> at least consider releasing a "stable" version with that doesn't open
>>>>> connection (no auto-update or reports to you or anywhere else, no
>>>>> offense) and has no undocumented features (now or later). I'd really
>>>>> like to use this, we should have had this long ago.
>>>>>
>>>>> On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . <[email protected]> wrote:
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> As Valve is too lazy to do anything about hacks, I started working
>>>>>> back in January on a plugin that can detect:
>>>>>> - POTENTIAL triggerbotters
>>>>>> - Prediction hacks (crit hacks/no spread hacks)
>>>>>> - An anti-speedhack bypass exploit
>>>>>>
>>>>>> Triggerbots:
>>>>>> To make it clear as some people I gave it to didn’t understand, the
>>>>>> detection is kind of “heuristic” (I won’t explain in detail, if I do
>>>>>> then the cheat coders will bypass it in no time), so it’s not because
>>>>>> someone got detected that he is surely cheating. It’s just a tool to
>>>>>> help you find people that can potentially cheat and you can just check
>>>>>> the STV demos then to confirm that they cheat or not.
>>>>>>
>>>>>> The most detections for a single person in the less timespan you will
>>>>>> find in the log, the more likely he is using a triggerbot.
>>>>>>
>>>>>> Prediction hacks:
>>>>>> I guess this is what will interest most people on this list, it
>>>>>> detects the crit hacks that does 100% crits all the time which is an
>>>>>> engine exploit which has been added into many hacks lately. It's also
>>>>>> used for various no spread/low spread hacks.
>>>>>>
>>>>>> The detections get printed to a log called TriggerBotDetections.log in
>>>>>> tf/ (and are also sent to me) on EVERY MAP change or when all players
>>>>>> have disconnected from the server. It’s important to note this
>>>>>> otherwise you could loose all the detections (especially if your
>>>>>> server automatically restarts every night). There is a simple reason
>>>>>> for this: writing in a file while you play can cause lags, especially
>>>>>> if someone is getting detected a lot.
>>>>>>
>>>>>> Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>>>>>>
>>>>>> --
>>>>>> Best regards,
>>>>>> AnAkIn
>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>
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>>>>
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>>>
>>>
>>>
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>>
>>
>>
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>
>
>
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