The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed
2012/9/10 ics <[email protected]>: > I know what it does and i'm fine with it. Open Source isn't always best > solution especially on anticheat systems as cheat developers can see what it > does and do countermeasures. I'm also pretty sure Valve will do something > that kills the screenshot feature as they did long ago to server plugins > that were able to execute commands on clients. > > -ics > > 10.9.2012 17:40, Ross Bemrose kirjoitti: > >> (I added hlds to the To list as well, since this affects both Windows and >> Linux servers) >> >> The problem is that it appears to be running client commands that the >> server isn't supposed to have access to. AND uploading files from a >> client's machine back to the server. AND sending them to the author of the >> plugin; you did catch that part, right? >> >> The plugin's author won't even send the source code to the admins of >> ETF2L, let alone anyone else. Which means, unless you decompile it, you >> have no idea what it's doing. Heck, even if you DO decompile it, you may >> have no idea what it's doing... decompilation isn't exactly the easiest >> thing to read. >> >> So... you have Security by Obscurity that is itself bypassing the game >> client's security. >> >> On 9/10/2012 10:35 AM, ics wrote: >>> >>> Presumably it's all there in the SDK and i have to say it's an awesome >>> feature. If i would have to guess, Valve propably uses same thing on VAC as >>> extra proof of cheating. >>> >>> No one wouldn't even be alarmed if they didn't know such feature exists >>> on this plugin or on the server they play on. I tested this yesterday and >>> already got 1 cheater caught. Besides, it only takes screenshots. No desktop >>> shots, just ingame footage. >>> >>> -ics >>> >>> 10.9.2012 16:47, Drogen Viech kirjoitti: >>>> >>>> What the hell? Servers can tell the client to take screenshots *and* >>>> tell them to upload them to the server? Whatever happened about >>>> privacy? >>>> >>>> 2012/9/8 lwf <[email protected]>: >>>>> >>>>> >>>>> http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 >>>>> >>>>> This is absolutely brilliant, great job! Now just imagine having >>>>> something like Greenlight to go through those... >>>>> >>>>> I'm not even going to bother asking you to open source it but please, >>>>> at least consider releasing a "stable" version with that doesn't open >>>>> connection (no auto-update or reports to you or anywhere else, no >>>>> offense) and has no undocumented features (now or later). I'd really >>>>> like to use this, we should have had this long ago. >>>>> >>>>> On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . <[email protected]> wrote: >>>>>> >>>>>> Hi, >>>>>> >>>>>> As Valve is too lazy to do anything about hacks, I started working >>>>>> back in January on a plugin that can detect: >>>>>> - POTENTIAL triggerbotters >>>>>> - Prediction hacks (crit hacks/no spread hacks) >>>>>> - An anti-speedhack bypass exploit >>>>>> >>>>>> Triggerbots: >>>>>> To make it clear as some people I gave it to didn’t understand, the >>>>>> detection is kind of “heuristic” (I won’t explain in detail, if I do >>>>>> then the cheat coders will bypass it in no time), so it’s not because >>>>>> someone got detected that he is surely cheating. It’s just a tool to >>>>>> help you find people that can potentially cheat and you can just check >>>>>> the STV demos then to confirm that they cheat or not. >>>>>> >>>>>> The most detections for a single person in the less timespan you will >>>>>> find in the log, the more likely he is using a triggerbot. >>>>>> >>>>>> Prediction hacks: >>>>>> I guess this is what will interest most people on this list, it >>>>>> detects the crit hacks that does 100% crits all the time which is an >>>>>> engine exploit which has been added into many hacks lately. It's also >>>>>> used for various no spread/low spread hacks. >>>>>> >>>>>> The detections get printed to a log called TriggerBotDetections.log in >>>>>> tf/ (and are also sent to me) on EVERY MAP change or when all players >>>>>> have disconnected from the server. It’s important to note this >>>>>> otherwise you could loose all the detections (especially if your >>>>>> server automatically restarts every night). There is a simple reason >>>>>> for this: writing in a file while you play can cause lags, especially >>>>>> if someone is getting detected a lot. >>>>>> >>>>>> Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip >>>>>> >>>>>> -- >>>>>> Best regards, >>>>>> AnAkIn >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

