Not so much as it is during heat of battle moments. I'm concerned about
getting a fix but I'm even more concerned with getting this Halloween update
pushed a few weeks prior to Halloween and before Thursday of that week so we
can have time to report bugs and get them resolved before weekend play. Meet
the Pyro was delayed till late that night and if its going to be like that
then wait till the following Monday.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Thursday, September 20, 2012 11:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Clients timing out again

I've been hearing complaints about clients crashing on map change and on
disconnect as well.

Have you experienced any of that?

On Thu, Sep 20, 2012 at 10:42 PM, Frank <[email protected]> wrote:

> I'm not sure if this is something injected server side or yet again 
> the bug for clients causing crashes in the middle of game play - seems 
> like heat of battle which is effecting server traffic that is barely
hanging in there.
> The introduction of a few new games like Torchlight and Boarderlands 
> have caused TF2 traffic to die and yet we have clients crashing. Can 
> this please be addressed very soon - I'm not sure how much longer TF2 
> can hang into the top 3 of stats.
>
>
>
> http://store.steampowered.com/stats/?snr=1_4_4__10
>
>
>
>
>
> We have Halloween coming up - last two years the event was released on 
> the 27th which would pit it to come out this year on the 26th which is 
> not good
> - please do not release this thing on a Thursday or Friday and please 
> release it a few weeks before Halloween so it gives those of us that 
> wish to host a server running this event/map time to really run it and 
> YOU (Valve) time to address bugs prior to a weekend.
>
>
>
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