Yes, clients will crash whenever they change off of pl_cashworks_final1 for instance, although the server doesn't have any problem with it.

I wonder if it's related to the particle names table being full, which is also why clients see a bunch of red Xs instead of certain particles. Unlike the Sound Precache Table, the EffectNames String Table loads the MvM particle effects on all maps.

On 9/20/2012 11:48 PM, 1nsane wrote:
I've been hearing complaints about clients crashing on map change and on
disconnect as well.

Have you experienced any of that?

On Thu, Sep 20, 2012 at 10:42 PM, Frank <[email protected]> wrote:

I'm not sure if this is something injected server side or yet again the bug
for clients causing crashes in the middle of game play - seems like heat of
battle which is effecting server traffic that is barely hanging in there.
The introduction of a few new games like Torchlight and Boarderlands have
caused TF2 traffic to die and yet we have clients crashing. Can this please
be addressed very soon - I'm not sure how much longer TF2 can hang into the
top 3 of stats.



http://store.steampowered.com/stats/?snr=1_4_4__10





We have Halloween coming up - last two years the event was released on the
27th which would pit it to come out this year on the 26th which is not good
- please do not release this thing on a Thursday or Friday and please
release it a few weeks before Halloween so it gives those of us that wish
to
host a server running this event/map time to really run it and YOU (Valve)
time to address bugs prior to a weekend.



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