It could be also that the free to play players and other players who
started with matchmaking have found a favorite servers to play on and it
isn't the server you run that they have on their favorites. After all,
they get asked after disconnecting do they want to favorite the server
where they just played on.
What i noticed was a decay of players on my 30 slot server like since
mid february but after i turned it to 24 slot in mid june, it magically
became as full as before but no only due to quickplay. I started having
wednesday events. If you have over 24 slot servers, it might be the
cause as i don't see any major decay, only slight variation in all
servers which is barely noticeable. The servers which are newest also
are the most popular i run so it's something to do with players coming
over quickplay and favoriting them instead of the older ones.
This year alone 127k players have gone though my servers and the last
years record of 119k was broken just little over 9 months so i don't
think the players have disappeared anywhere. Instead increased steadily
and new players have joined to the game and started playing TF2. This
trend you can see from Steamgraphs for example, this game is rising up
all the time on player counts.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1325368800000&to=1350162000000
I don't think quickplay alone is the fault for lack of players, even
though it occasionally breaks and the server isn't "logged in" to the
system and cannot receive traffic due to that through quickplay.
-ics
14.10.2012 11:25, Robert Paulson kirjoitti:
I don't think school can explain it all.
Our most popular server is emptier than last school year. And our less
popular servers are filling up more than usual.
On Sun, Oct 14, 2012 at 12:21 AM, Erik-jan Riemers <[email protected]> wrote:
Dont forget that when it goes towards the end of the year, player count
drops. Don't ask me why, but if you have hlxce or something with a couple
of years, it usually becomes less at the end of the year. For instance
summer ended and I noticed a decrease of about 30% pretty normal since all
the kids go back to school.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert
Paulson
Sent: zondag 14 oktober 2012 9:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Quickplay not activating?
This is just a guess. I think Valve made quickplay changes to value ping
more than the number of players on a server.
This means that popular servers that used to be filled all day began to
empty out sooner as the people that logged in later became further from
with the server's time zone.
So at 8 pm, there are more people logging in farther away from your server
and Valve's quickplay chose to send them to an empty server with lower
ping rather than to your server which still had people playing in it.
On Sat, Oct 13, 2012 at 11:18 PM, Daniel . <[email protected]> wrote:
I've noticed a heavy drop in quickplay traffic even before the new MvM
content update.
My servers fill up very late and empty out early always around the
same time.
It's like at 20:00 (08 pm) the servers get kicked out of the quickplay
pool and they just empty out, they still show as registered though.
2012/10/14 1nsane <[email protected]>
Also don't forget that Valve's recent update added more MVM content.
This made some players go play on valve's Mann Up or community MVM
servers.
On Sat, Oct 13, 2012 at 10:07 PM, Essay Tew Phaun <[email protected]>
wrote:
Yeah I've noticed it has been slower lately but I figured it may
just be slower and not a problem with Quickplay. I thought about
making a post
here
on it but I know that Quickplay discussions offend certain people
here.
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