Saw a thread about it on reddit. It seems to affect all Engineer
buildables, and AFAIK, enemies aren't able to see them while building
(maybe teammates too?). I messaged Valve about it last night, but haven't
heard anything back yet.

I'd think it has something to do with the floating arrows on carried
objects fix, implying that it might be a client issue.

On Wed, Oct 17, 2012 at 10:28 PM, Ross Bemrose <[email protected]> wrote:

> I don't know if this is a server issue or client issue, but some Engineer
> buildings are showing as invisible to players.  I can't tell if it's the
> same building invisible to everyone (which implies a server issue) or if
> they're randomly invisible to random players.
>
>
> On 10/17/2012 6:26 PM, Eric Smith wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fixed the "disconnect" command regression from the previous update
>> - Fixed tools like vbsp working with new model format
>> - Fixed a con_logfile ConVar exploit
>>
>>
>> Team Fortress 2
>> - Fixed a common "FindModel" crash for replays
>> - Fixed the Crafty Hair not using styles for the yellow and brown hair
>> - Improved the "Restore" UI for customizing items in backpack
>> - Fixed floating arrows on carried objects
>> - Mann vs. Machine
>>     - Added a penalty system to deter players from repeatedly abandoning
>> Mann Up games
>>     - Corrected the respawn time for the Mannslaughter mission
>>     - Updated MissionCycle behavior.  Servers will always cycle to a
>> mission listed in the MissionCycle file.
>>
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>>
>
>
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