Does this mean all Valve Server Plugins will need to be recompiled
since they all require tier0/memdbgon.h?

On Tue, Oct 23, 2012 at 6:26 PM, Fletcher Dunn
<[email protected]> wrote:
> [Corrected subject line]
> Yes, it will affect all orange box games.
>
> Regarding symbols: We'll publish the same level of symbol info that we've 
> published previously.  We shipped a change to strip them in the current TF 
> beta; we'll revert that.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Kyle Sanderson
> Sent: Tuesday, October 23, 2012 5:58 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Next TF update may break linux plugins
>
> Is this just Team Fortress 2 or OrangeBox + CS:S?
>
> Thanks,
> Kyle.
>
> On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn
> <[email protected]>wrote:
>
>> A word of warning concerning the next TF update.  Many of the Linux
>> binaries for the dedicated server will be renamed.
>>
>> For example:
>>
>> bin/datacache_srv.so
>> bin/dedicated_srv.so
>> bin/engine_srv.so
>> bin/libtier0_srv.so
>> bin/libvstdlib_srv.so
>> bin/materialsystem_srv.so
>> bin/replay_srv.so
>> bin/scenefilecache_srv.so
>> bin/shaderapiempty_srv.so
>> bin/soundemittersystem_srv.so
>> bin/studiorender_srv.so
>> bin/vphysics_srv.so
>> tf/bin/server_srv.so
>>
>> If you have any scripts or plugins that depend on particular
>> filenames, this could break them.
>>
>> Also, the update will contain a large number of changes to low level
>> libraries such as tier0_srv.so.
>>
>> The most recent TF beta was shipped with the renamed binaries and with
>> these changes and can be used to test any scripts or plugins.
>>
>> We highly recommend that plugin developers test their plugins against
>> the current TF beta.
>>
>> Thank you,
>> Fletch
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