Didn't Fletcher say there are many changes to tier0 and other low level
libraries though?

On Wednesday, October 24, 2012, Tony Paloma wrote:

> We have to rename the binaries to avoid name collisions with the Linux
> client, but on your dedicated server you should be able to symlink the old
> names to the new binaries to allow old plugins to continue to work.
>
> -----Original Message-----
> From: [email protected] <javascript:;> [mailto:
> [email protected] <javascript:;>] On Behalf Of
> Robert Paulson
> Sent: Tuesday, October 23, 2012 6:51 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Next OrangeBox update may break linux plugins
>
> Does this mean all Valve Server Plugins will need to be recompiled since
> they all require tier0/memdbgon.h?
>
> On Tue, Oct 23, 2012 at 6:26 PM, Fletcher Dunn <
> [email protected] <javascript:;>> wrote:
> > [Corrected subject line]
> > Yes, it will affect all orange box games.
> >
> > Regarding symbols: We'll publish the same level of symbol info that
> we've published previously.  We shipped a change to strip them in the
> current TF beta; we'll revert that.
> >
> > -----Original Message-----
> > From: [email protected] <javascript:;>
> > [mailto:[email protected] <javascript:;>] On
> Behalf Of Kyle
> > Sanderson
> > Sent: Tuesday, October 23, 2012 5:58 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Next TF update may break linux plugins
> >
> > Is this just Team Fortress 2 or OrangeBox + CS:S?
> >
> > Thanks,
> > Kyle.
> >
> > On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn
> > <[email protected] <javascript:;>>wrote:
> >
> >> A word of warning concerning the next TF update.  Many of the Linux
> >> binaries for the dedicated server will be renamed.
> >>
> >> For example:
> >>
> >> bin/datacache_srv.so
> >> bin/dedicated_srv.so
> >> bin/engine_srv.so
> >> bin/libtier0_srv.so
> >> bin/libvstdlib_srv.so
> >> bin/materialsystem_srv.so
> >> bin/replay_srv.so
> >> bin/scenefilecache_srv.so
> >> bin/shaderapiempty_srv.so
> >> bin/soundemittersystem_srv.so
> >> bin/studiorender_srv.so
> >> bin/vphysics_srv.so
> >> tf/bin/server_srv.so
> >>
> >> If you have any scripts or plugins that depend on particular
> >> filenames, this could break them.
> >>
> >> Also, the update will contain a large number of changes to low level
> >> libraries such as tier0_srv.so.
> >>
> >> The most recent TF beta was shipped with the renamed binaries and
> >> with these changes and can be used to test any scripts or plugins.
> >>
> >> We highly recommend that plugin developers test their plugins against
> >> the current TF beta.
> >>
> >> Thank you,
> >> Fletch
> >> _______________________________________________
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> >>
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-- 


Kind regards,
Saul Rennison
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