Our MvM servers run off the same directory as the normal servers. Will this have any negative effect on the normal, good running servers?
Saint K. ________________________________________ From: [email protected] [[email protected]] On Behalf Of Marius Wald [[email protected]] Sent: 27 October 2012 20:01 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Possible fix for MvM Linux servers Works here! Thanks Am 27.10.2012 19:37, schrieb Invalid Protocol: > Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name to > download it, there's no need to register) > > > > Or search inside tf/bin/server_srv.so for 55 89 E5 57 56 53 83 EC 2C 8B 5D > 08 89 1C 24 E8 7C E7 FF FF (using a hex editor) and replace the first byte > (55) with C3 (retn). In this way CTFNavMesh::RecomputeInternalData will > return immediately, instead calling CTFNavMesh::ComputeBombTargetDistance > (this is the one that loops forever). > > > > MD5 for original file: a36611864b4ed73b65dfcf9dec2df55f > > MD5 for patched file: 54b91394064239070513314744dd3e23 > > > > ps: save the original file first > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

