12 servers up and running like a kitten.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: zaterdag 27 oktober 2012 20:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Possible fix for MvM Linux servers

Atleast the server didn't crash when player joined a team. Looks promising
over here too. Thanks for this!

-ics

27.10.2012 21:06, A. Eijkhoudt kirjoitti:
> It works here too, but the CPU usage is still VERY high.
>
> On 27-10-12 20:01, Marius Wald wrote:
>> Works here!
>>
>> Thanks
>>
>> Am 27.10.2012 19:37, schrieb Invalid Protocol:
>>> Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name
>>> to download it, there's no need to register)
>>>
>>>
>>> Or search inside tf/bin/server_srv.so for 55 89 E5 57 56 53 83 EC 2C
>>> 8B 5D
>>> 08 89 1C 24 E8 7C E7 FF FF (using a hex editor) and replace the
>>> first byte
>>> (55) with C3 (retn). In this way CTFNavMesh::RecomputeInternalData
>>> will return immediately, instead calling
>>> CTFNavMesh::ComputeBombTargetDistance
>>> (this is the one that loops forever).
>>>
>>>
>>> MD5 for original file: a36611864b4ed73b65dfcf9dec2df55f
>>>
>>> MD5 for patched file: 54b91394064239070513314744dd3e23
>>>
>>>
>>> ps: save the original file first
>>>
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>>
>>
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>
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