I'd also like to know this. I replaced the file and my PvP server didn't
crash, but some people complained about lag. Don't know if it was
related or not.
On 10/27/2012 2:06 PM, Saint K. wrote:
Our MvM servers run off the same directory as the normal servers.
Will this have any negative effect on the normal, good running servers?
Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Marius Wald
[[email protected]]
Sent: 27 October 2012 20:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Possible fix for MvM Linux servers
Works here!
Thanks
Am 27.10.2012 19:37, schrieb Invalid Protocol:
Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name to
download it, there's no need to register)
Or search inside tf/bin/server_srv.so for 55 89 E5 57 56 53 83 EC 2C 8B 5D
08 89 1C 24 E8 7C E7 FF FF (using a hex editor) and replace the first byte
(55) with C3 (retn). In this way CTFNavMesh::RecomputeInternalData will
return immediately, instead calling CTFNavMesh::ComputeBombTargetDistance
(this is the one that loops forever).
MD5 for original file: a36611864b4ed73b65dfcf9dec2df55f
MD5 for patched file: 54b91394064239070513314744dd3e23
ps: save the original file first
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