Unless framerate and CPU usage factor into why players with pings >60 are
suddenly 1.5 to 3 times what they were (I sit at 1.6, thankfully) I don't
see how the complaint is relevant to the topic.
On Oct 31, 2012 3:11 PM, "Erik-jan Riemers" <[email protected]> wrote:

> Well they actually had multiple updates before improving cpu footprint and
> several other updates related to it. So you are not totally correct here.
> Granted it gets bigger, but you get *more* in the same game. It is only
> natural with all these new mods and hats and whatever that it needs a bit
> more too.
>
> They acknowledged that there is a problem, these things take time too.
> Frankly, the Halloween update was one of the cleanest in ages (except for
> the lag that is)
> Sure lag is a big issue, but they did give modders the chance to update
> and people could get sourcemod/metamod whatever up and running in no time.
>
> But a update would be nice from their side.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eli Witt
> Sent: woensdag 31 oktober 2012 22:53
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Lag?
>
> The glorious downside to Valve's flat organizational scheme.
>
> Lots of things *can* get done, but everyone just piling shit in week after
> week makes for very unoptimized programming.
>
> Pretty soon clients are going to require i7 3960X's with four-way SLI to
> run TF2 at 50FPS. Servers are going to need quad sockets.
>
>
> Completely serious too. Proof is in the performance degradation we've seen
> since the un-hatbloated launch.
>
>
>
> On Wed, Oct 31, 2012 at 4:58 PM, Essay Tew Phaun <[email protected]>
> wrote:
>
> > Yes, quite a lot. I know there are others on the list reporting it and
> > there have been a few other posts on it too. They said they're looking
> > in to it.
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