No -threads option currently in use. I've tried -threads 1 and -threads
3 in the past but didn't see any positive effects.
-ics
1.11.2012 21:53, Chris Oryschak kirjoitti:
Interesting! (sorry to semi hijack this thread).
I'll defiantly have to try this out. My dedicated server with 8 cores has
each srcds instance (8 servers on it) bound to a core each. My
understanding was that they would overlap onto the same core and tax that
cpu core if they wern't taskset'd to a core each.
Do you run your server(s) with -threads 3 ?
On Thu, Nov 1, 2012 at 3:45 PM, ics <i...@ics-base.net> wrote:
No, i've found they run better without doing so. It's just this one
particular gameserver that is causing spikes, no others and they are
identical when it comes to configs.
-ics
1.11.2012 21:42, Chris Oryschak kirjoitti:
Shouldn't you bind each srcds instance to its own core if you are running
more than 1 server on a box?
On Thu, Nov 1, 2012 at 3:07 PM, ics <i...@ics-base.net> wrote:
Htop shows one server process having 2 threads that each chew 20-60% of
cpu at the same time on a single server. This causes a peak that makes
the
server lag due to it eating it's own cpu out. I'm assuming this is the
cause for everyone else too who is seeing lag. *This only affects one
gameserver of mine and the more cores you have, the less you will notice
it.
* Most of my servers are fine, no lagging but this one does peak
randomly.
-ics
1.11.2012 14:48, Essay Tew Phaun kirjoitti:
Let me also say that this doesn't just appear to be network lag only.
Something else seems to be going on.
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