That list is actually just the ones before the Halloween update, as the Halloween update changed the binary name.
See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 for ones post-Halloween. On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay <[email protected]> wrote: > I'm not sure if this is already known or not, but I didn't see it anywhere in > the mailing lists and it hasn't been fixed yet. There appears to be a problem > in the physics code in TF2 regarding tracerays, as the server crashes > sometimes when they're used. See also: http://goo.gl/sSfdk > > I've had to disable most of the plugins on my server to get it to stop > crashing. It's not a plugin issue, but rather an issue with plugins calling > code built into the game that is now buggy. > > This started after the Halloween update. > > > Dr. McKay > http://www.doctormckay.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

