That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.

See 
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
for ones post-Halloween.


On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay <[email protected]> wrote:
> I'm not sure if this is already known or not, but I didn't see it anywhere in 
> the mailing lists and it hasn't been fixed yet. There appears to be a problem 
> in the physics code in TF2 regarding tracerays, as the server crashes 
> sometimes when they're used. See also: http://goo.gl/sSfdk
>
> I've had to disable most of the plugins on my server to get it to stop 
> crashing. It's not a plugin issue, but rather an issue with plugins calling 
> code built into the game that is now buggy.
>
> This started after the Halloween update.
>
>
> Dr. McKay
> http://www.doctormckay.com
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