Any idea if the crashing is more frequent with a certain plugin? Any chance
at a list?

Thanks,
Kyle.


On Sun, Nov 11, 2012 at 2:29 PM, Doctor McKay <[email protected]> wrote:

> It's up-to-date.
>
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> -----Original Message----- From: Cameron Munroe
> Sent: Sunday, November 11, 2012 5:22 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Traceray Crash
>
>
>
> Have you updated steam? "./steam"
>
> On , Doctor McKay wrote:
>
>
>>  Okay, so I'm apparently the only person that this crash is happening to.
> I
>
>> ran -verify_all on my server and it downloaded some files, but that
>>
> didn't
>
>> fix the crash.
>>
>> The only thing I can figure is the server
>>
> box itself, but it's running a
>
>> 32-bit version of CentOS 6, which I
>>
> know for a fact is working as someone I
>
>> personally know is running
>>
> the exact same setup.
>
>>
>> Can anyone think of why on earth my servers
>>
> would be crashing here when
>
>> nobody else is?
>>
>> Dr. McKay
>>
>>  http://www.doctormckay.com [2]
>
>>
>> -----Original Message----- From:
>>
> Asher Baker
>
>> Sent: Sunday, November 04, 2012 10:28 PM
>> To: Half-Life
>>
> dedicated Linux server mailing list
>
>> Subject: Re: [hlds_linux] Traceray
>>
> Crash
>
>>
>> That list is actually just the ones before the Halloween
>>
> update, as
>
>> the Halloween update changed the binary name.
>>
>> See
>>
>>  http://crash.limetech.org/**related.php?symbol=engine_srv.**
> so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+**
> const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_**
> t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9>
> [4]
>
>> for ones post-Halloween.
>>
>> On Mon, Nov 5, 2012 at 3:21 AM, Dr.
>>
> McKay <[email protected]> wrote:
>
>>
>>  I'm not sure if this is
>>>
>> already known or not, but I didn't see it anywhere in the mailing lists
> and it hasn't been fixed yet. There appears to be a problem in the
> physics code in TF2 regarding tracerays, as the server crashes sometimes
> when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable
> most of the plugins on my server to get it to stop crashing. It's not a
> plugin issue, but rather an issue with plugins calling code built into
> the game that is now buggy. This started after the Halloween update. Dr.
> McKay http://www.doctormckay.com [2]
> ______________________________**_________________ To unsubscribe, edit
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>
>>
>>
>  ______________________________**_________________
>> To unsubscribe,
>>
> edit your list preferences, or view the list archives,
>
>> please
>>
> visit:
>
>>
>>  
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[3]
>
>
>> ______________________________**_________________
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>>
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>
>>
>>  
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> [3]
>
> --
>
> -- Cameron
> Munroe
>
> http://www.cameronmunroe.com/
> http://www.gaming-servers.net/
> http://www.munroenet.com/
>
>
>
> Links:
> ------
> [1] http://goo.gl/sSfdk
> [2]
> http://www.doctormckay.com
> [3]
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> [4]
> http://crash.limetech.org/**related.php?symbol=engine_srv.**
> so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+**
> const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_**
> t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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