Okay, so I'm apparently the only person that this crash is happening to. I ran -verify_all on my server and it downloaded some files, but that didn't fix the crash.

The only thing I can figure is the server box itself, but it's running a 32-bit version of CentOS 6, which I know for a fact is working as someone I personally know is running the exact same setup.

Can anyone think of why on earth my servers would be crashing here when nobody else is?



Dr. McKay
http://www.doctormckay.com

-----Original Message----- From: Asher Baker
Sent: Sunday, November 04, 2012 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Traceray Crash

That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.

See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
for ones post-Halloween.


On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay <[email protected]> wrote:
I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk

I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy.

This started after the Halloween update.


Dr. McKay
http://www.doctormckay.com
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