Okay, so I'm apparently the only person that this crash is happening to. I
ran -verify_all on my server and it downloaded some files, but that didn't
fix the crash.
The only thing I can figure is the server box itself, but it's running a
32-bit version of CentOS 6, which I know for a fact is working as someone I
personally know is running the exact same setup.
Can anyone think of why on earth my servers would be crashing here when
nobody else is?
Dr. McKay
http://www.doctormckay.com
-----Original Message-----
From: Asher Baker
Sent: Sunday, November 04, 2012 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Traceray Crash
That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.
See
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
for ones post-Halloween.
On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay <[email protected]> wrote:
I'm not sure if this is already known or not, but I didn't see it anywhere
in the mailing lists and it hasn't been fixed yet. There appears to be a
problem in the physics code in TF2 regarding tracerays, as the server
crashes sometimes when they're used. See also: http://goo.gl/sSfdk
I've had to disable most of the plugins on my server to get it to stop
crashing. It's not a plugin issue, but rather an issue with plugins
calling code built into the game that is now buggy.
This started after the Halloween update.
Dr. McKay
http://www.doctormckay.com
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