It's some pathfinding code that is not specific to any particular game mode.  
However, it could be invoked in a way that only happens (or happens with much 
greater frequency) in MvM.  The server I am investigating was one of our MvM 
servers, and several of our MvM servers seem to be stuck with this problem.  So 
although there's no guarantee, I think it seems likely that it's the same 
problem.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Russell Smith
Sent: Monday, November 19, 2012 11:34 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

Thanks for the update Fletcher.

Is this issue you reproduced game mode specific?  Some people are only seeing 
this on MvM servers, but I have seen it happen once recently on one of my PvP 
servers as well.

On 19.11.2012 10:53, Fletcher Dunn wrote:
> Just a note to acknowledge this issue.
>
> I believe that I have reproduced it.  (At least, I have reproduced a 
> very similar issue.  Server enters an infinite loop, ceases ticking, 
> doesn't respond to rcon, etc).  I'm working on understanding the cause 
> now and hopefully will have an update for you soon when it will be 
> fixed.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Saturday, November 17, 2012 7:39 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% 
> CPU.
>
> I can confirm I am having this issue too.
>
>
> On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
> <[email protected]>wrote:
>
>> Seems this issue remains. I'm having to restart roughly 2 or 3 
>> servers a week due to this.
>>
>> http://i.imgur.com/9qWYK.jpg?1
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