If it's a pathfinding issue wouldn't that require bots to be on the
server to trigger it? My PvP server has no bots present, besides the
replay bot.
On 11/19/2012 1:38 PM, Fletcher Dunn wrote:
It's some pathfinding code that is not specific to any particular game mode.
However, it could be invoked in a way that only happens (or happens with much
greater frequency) in MvM. The server I am investigating was one of our MvM
servers, and several of our MvM servers seem to be stuck with this problem. So
although there's no guarantee, I think it seems likely that it's the same
problem.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Russell Smith
Sent: Monday, November 19, 2012 11:34 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
Thanks for the update Fletcher.
Is this issue you reproduced game mode specific? Some people are only seeing
this on MvM servers, but I have seen it happen once recently on one of my PvP
servers as well.
On 19.11.2012 10:53, Fletcher Dunn wrote:
Just a note to acknowledge this issue.
I believe that I have reproduced it. (At least, I have reproduced a
very similar issue. Server enters an infinite loop, ceases ticking,
doesn't respond to rcon, etc). I'm working on understanding the cause
now and hopefully will have an update for you soon when it will be
fixed.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Saturday, November 17, 2012 7:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100%
CPU.
I can confirm I am having this issue too.
On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
<[email protected]>wrote:
Seems this issue remains. I'm having to restart roughly 2 or 3
servers a week due to this.
http://i.imgur.com/9qWYK.jpg?1
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