Because the server itself can change them.

On Fri, Nov 30, 2012 at 11:02 AM, Rudy Bleeker <[email protected]> wrote:

> Then I wonder how and why they become stale.
>
> On Fri, Nov 30, 2012 at 4:31 PM, ics <[email protected]> wrote:
> > Those ain files are for npc's only. In CS Source, hostages used those ain
> > nodes in the past but then came .nav files and bots and npc's use them
> these
> > days. They are unused in TF2 as far as i know.
> >
> > -ics
> >
> > 30.11.2012 14:17, Erik-jan Riemers kirjoitti:
> >
> >> I do think that the .nav files are navigation for the bots.
> >>
> >>
> >> 2012/11/30 Rudy Bleeker <[email protected]>
> >>
> >>> On Fri, Nov 30, 2012 at 12:12 PM, Erik-jan Riemers <[email protected]>
> >>> wrote:
> >>>>
> >>>> I've seen this always with updates. Strange things also happen to your
> >>>> server if you copy the .ain file to another server (like random object
> >>>> ingame by players.. yes that strange)
> >>>
> >>> That's strange indeed, because a little research online learned me
> >>> that the files contain the navigation data for bots
> >>> (http://www.fileinfo.com/extension/ain). So they shouldn't affect
> >>> players at all.
> >>>
> >>>> But besides that, its just a error that i ignore ;p
> >>>
> >>> Me too, but I thought I'd finally ask to see if I was the only one
> >>> having this issue. Glad to hear I'm not :-)
> >>>
> >>> --
> >>> Idleness is not doing nothing. Idleness is being free to do anything.
> >>>    - Floyd Dell
> >>>
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> >
> >
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>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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